slop-cleaner v2.1.0 — ~/steam/library
> scanning library...
> 847 games found
> analyzing quality scores...
> 127 games flagged as slop
> categorizing remaining 720 quality titles...
> ready to clean.

Your Steam Library
Deserves Better

Analyze your library. Surface the slop. Keep what matters. A free tool for Steam users who are tired of scrolling past games they will never play.

What it does

Four modules, zero fluff. Each one built to cut through the noise in your library.

>

slop_detection

Flags asset flips, abandoned early access, zero-effort shovelware, and AI-generated garbage. If it looks like slop, it gets flagged.

>

quality_scoring

Every game gets a score based on reviews, playtime, developer history, and community signals. A clear number, not vibes.

>

smart_categories

Auto-organizes your library into meaningful groups: hidden gems, untouched backlog, multiplayer picks, certified slop.

>

instant_results

No login, no API key, no waiting. Paste your profile URL and get results in seconds. Everything runs in the browser.

How the Slop Score works

Every game gets a Slop Score from 0 (pristine) to 100 (pure slop). The score is calculated from multiple weighted signals.

01

Review Analysis

Low review counts paired with negative ratios are a major red flag. Recent reviews are weighted more heavily than older ones.

02

Asset Flip Detection

Stock assets, default Unity/Unreal templates, and recycled store page descriptions all push the slop score higher.

03

Abandoned Projects

Early Access games with no updates in 12+ months. Developers who vanished. Roadmaps that went nowhere.

04

Community Signals

Playtime data, refund rates, trading card farming indicators, and achievement unlock patterns all factor in.

Simplified formula
// higher = more slop slop_score = ( review_penalty * 0.35 + asset_flip_flag * 0.25 + abandon_score * 0.20 + community_flags * 0.20 ) // output: 0-100

See the difference

What happens when you actually deal with the slop.

Before
847
games in library
~40%
estimated slop
> 127 asset flips detected
> 84 abandoned early access
> 63 zero-playtime bundle filler
> endless scrolling to find anything
After
720
quality games remain
Organized
smart categories applied
> hidden gems surfaced
> backlog prioritized by quality
> multiplayer picks grouped
> slop quarantined, out of sight

Who needs this?

If any of these sound familiar, your library is overdue for a cleaning.

[x]

The 200+ games collector — you own more games than you can scroll through, and half of them look unfamiliar

[x]

The bundle buyer — Humble Bundle, Fanatical, you name it. You bought 12 bundles and got 3 good games total

[x]

The free game claimer — if it is free, it is in your library. Even if it has 14 reviews and a stock Unity icon

[x]

The backlog sufferer — you want to play something but cannot decide because your library is 40% noise

[x]

The digital minimalist — you want a clean library and a clear picture of what is actually worth your time

Free. No catch.

> price: $0.00
free forever // open source // no account required
> Launch Steam Slop Cleaner

Questions

Does this actually delete games from my library?
No. Steam Slop Cleaner is a read-only analysis tool. It scans and categorizes your library, but it never modifies your account or removes any games. Any cleanup actions are entirely your choice.
Do I need to log in with my Steam account?
No. You just provide your public Steam profile URL. The tool reads publicly available data. We never ask for your password or Steam credentials.
How accurate is the Slop Score?
The algorithm is designed to err on the side of caution. It uses multiple signals including reviews, update history, asset analysis, and community data to generate scores. No automated system is perfect, but it catches the obvious slop reliably. You always have the final say.
Why is this free?
Because it is a side project, and because tools like this should be free. It is open source. No ads, no tracking, no premium tier. If you want to support it, star the repo on GitHub.
Is my data stored anywhere?
No. Everything runs in your browser. Your library data is processed client-side and never sent to any server. When you close the tab, it is gone.
Can I dispute a game's Slop Score?
The tool is designed to surface potential slop, not make final judgments. If a game you love scores high, you can dismiss it. The algorithm is transparent and open to contributions on GitHub.